Search found 3 matches

by DerKoun
2019-10-22 20:26:08
Forum: bsnes
Topic: Some questions about bsnes, for bsnes-hd development
Replies: 2
Views: 182

Re: Some questions about bsnes, for bsnes-hd development

Thanks. Seems like I forgot a crucial piece of information about the "screen": I mean the host resolution, so I can automatically adapt to the display AR / system resolution. Most people have 16:9 displays I assume, but there are others and I want to provide automatic widescreen AR to fill the scree...
by DerKoun
2019-10-20 18:50:35
Forum: bsnes
Topic: Some questions about bsnes, for bsnes-hd development
Replies: 2
Views: 182

Some questions about bsnes, for bsnes-hd development

@byuu, I hope this is the right place. I have a few questions about bsnes that would help me planing and designing for bsnes-hd: I'm looking into automatic AR for widescreen. Is there a simple way to get the screen and/or window resolution from within the PPU code? Depending on the game, the Mode 7 ...
by DerKoun
2019-09-20 13:57:59
Forum: News
Topic: Introductions
Replies: 4
Views: 733

Re: Introductions

DerKoun

the bsnes-hd guy

https://github.com/DerKoun/bsnes-hd

Java developer going through the circle of hell that is C++